Difference between revisions of "Today"

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<edcode>
+
Useful things to refer to.
  
var x;
+
*[[Variables]]
var y;
+
*[[If statements]]
 +
*[[Coordinates]]
 +
*[[Keycodes]]
 +
*[[Functions]]
 +
*[[Loops]]
 +
*[[Aiming]]
  
x=200;
+
The [[API|API page]] has a list of some of the functions you can use such as
y=100;
+
  
//Head
+
*[[API#setColour.28colourValue.29.3B|setColour()]]
drawCircle(x,y,50);
+
*[[API#clear();|clear()]]
 +
*[[API#fillCircle_.28x.2C_y.2C_radius.29.3B|fillCircle()]] .
 +
*[[API#keyIsDown.28keyCode.29|keyIsDown()]] .
  
//Body
 
drawLine( x,y + 25,      x,y+100);
 
  
//Shoulders
+
<edcode>var c = {x:320, y:240, lastx:320, lasty:240, power:0.1, penSize:4};
drawLine( x-20,y + 35,   x+20,y+35);
+
  
//Left Arm
+
var gameOver = { image : loadImage("http://fingswotidun.com/images/GameOver.png"),
drawLine( x-20,y + 35,  x-50,y+70);
+
                x:0, y: -10000,
 +
                endx: 0, endy: 150};
 +
               
 +
var gameAge=0;
 +
var stillAlive=true;
 +
 
 +
var mary = {x:200, y:240, speed:0.35,colour:"blue"};
 +
var frank = {x:380, y:240, speed:0.2,colour:"cyan"};
 +
var bob = {x:580, y:100, speed: 0.25,colour:"lightgreen"};
 +
 
 +
var chasers = [mary,frank,bob];
 +
 
 +
chasers.add({x:100,y:100});
 +
 
 +
function addChaser(x,y,speed=0.3,colour="yellow") {
 +
   chasers.add({x,y,speed,colour});
 +
}
 +
 
 +
addChaser(200,100);
 +
addChaser(300,400,0.5);
 +
addChaser(400,400,0.45,"magenta");
 +
 
 +
function drawSpot(colour,x,y) {
 +
  setColour("red");
 +
  fillCircle(x,y,10);
 +
  setColour(colour);
 +
  fillCircle(x,y,8);
 +
}
 +
 
 +
function moveTowards(seeker,target) {
 +
  if (seeker.y < target.y) {
 +
    seeker.y+=seeker.speed;
 +
  }
 +
 
 +
  if (seeker.y > target.y) {
 +
    seeker.y-=seeker.speed;
 +
  }
 +
 
 +
  if (seeker.x <target.x) {
 +
    seeker.x+=seeker.speed;
 +
  }
 +
 
 +
  if (seeker.x > target.x) {
 +
    seeker.x-=seeker.speed;
 +
  }
 +
 
 +
}
 +
 
 +
function play() {   
 +
  var dx = c.x-c.lastx;
 +
  var dy = c.y-c.lasty;
 +
 
 +
  c.lastx=c.x;
 +
  c.lasty=c.y;
 +
 
 +
  c.x=c.x+dx;
 +
  c.y=c.y+dy;
 +
 
 +
    // the arrow keys have key codes 37,38,39 and 40
 +
 
 +
  if (keyIsDown(38)) {
 +
    c.y-=c.power;
 +
  }
 +
 
 +
  if (keyIsDown(40)) {
 +
    c.y+=c.power; 
 +
  }
 +
 
 +
  if (keyIsDown(37)) {
 +
    c.x-=c.power;
 +
  }
 +
 
 +
  if (keyIsDown(39)) {
 +
    c.x+=c.power;
 +
  } 
 +
 
 +
  //keep cx onscreen
 +
  if (c.x>640 ) {
 +
    c.x=640;
 +
  }
 +
 
 +
  if (c.x <0) {
 +
    c.x=0;
 +
  }
 +
 
 +
  //keep cy onScreen
 +
  if (c.y>480) {
 +
    c.y=480;
 +
  }
 +
   
 +
  if (c.y <0) {
 +
    c.y=0;
 +
  }
 +
 
 +
  //move chasers towards c
 +
  for (var meep of chasers) {
 +
    moveTowards(meep,c);
 +
   
 +
    if ( distance(meep,c) < 8) {
 +
      stillAlive=false;
 +
    }
 +
  }
 +
 +
  if ( (gameAge %300) === 0) {
 +
    var newX = Math.random() * 640;
 +
    var newY = Math.random() * 480;
 +
   
 +
    addChaser(newX,newY,0.45+ gameAge/3000,"magenta");
 +
  }
 +
}
 +
 
 +
function draw() {
 +
 
 +
  clear();
 +
   
 +
  setColour("purple");
 +
  fillCircle(c.x,c.y,c.penSize);
 +
 
 +
  for (var q of chasers) {
 +
      drawSpot(q.colour,q.x,q.y);
 +
  }
 +
 
 +
  setColour("black");
 +
  print("the game age is "+gameAge);
 +
  print(gameAge % 300);
 +
 
 +
  drawImage(gameOver.image,gameOver.x,gameOver.y);
 +
}
 +
 
 +
function move() {
 +
  gameAge+=1;
 +
  if (stillAlive) {
 +
    play(); 
 +
  } else {
 +
 
 +
  }
 +
 
 +
  if (keyIsDown(32)) {
 +
  stillAlive=false;
 +
  }
 +
  draw();
 +
}
 +
 
 +
run(move);
  
//Right Arm
 
drawLine( x+20,y + 35,  x+50,y+70);
 
  
 
</edcode>
 
</edcode>

Latest revision as of 22:51, 6 July 2017

Useful things to refer to.

The API page has a list of some of the functions you can use such as