Difference between revisions of "Today"

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*[[Keycodes]]
 
*[[Keycodes]]
 
*[[Functions]]
 
*[[Functions]]
 +
*[[Loops]]
 
*[[Aiming]]
 
*[[Aiming]]
  
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<edcode>var c={x:320, y:240, lastx:320, lasty:240, power:0.1, penSize:4};
+
<edcode>var c = {x:320, y:240, lastx:320, lasty:240, power:0.1, penSize:4};
  
var maryx=200;
+
var gameOver = { image : loadImage("http://fingswotidun.com/images/GameOver.png"),
var maryy=240;
+
                x:0, y: -10000,
 +
                endx: 0, endy: 150};
 +
               
 +
var gameAge=0;
 +
var stillAlive=true;
  
var frankx=380;
+
var mary = {x:200, y:240, speed:0.35,colour:"blue"};
var franky=240;
+
var frank = {x:380, y:240, speed:0.2,colour:"cyan"};
 +
var bob = {x:580, y:100, speed: 0.25,colour:"lightgreen"};
  
function drawSpot(x,y) {
+
var chasers = [mary,frank,bob];
 +
 
 +
chasers.add({x:100,y:100});
 +
 
 +
function addChaser(x,y,speed=0.3,colour="yellow") {
 +
  chasers.add({x,y,speed,colour});
 +
}
 +
 
 +
addChaser(200,100);
 +
addChaser(300,400,0.5);
 +
addChaser(400,400,0.45,"magenta");
 +
 
 +
function drawSpot(colour,x,y) {
 
   setColour("red");
 
   setColour("red");
 
   fillCircle(x,y,10);
 
   fillCircle(x,y,10);
   setColour("yellow");
+
   setColour(colour);
   fillCircle(x,y,7);
+
   fillCircle(x,y,8);
+
}
 +
 
 +
function moveTowards(seeker,target) {
 +
  if (seeker.y < target.y) {
 +
    seeker.y+=seeker.speed;
 +
  }
 +
 
 +
  if (seeker.y > target.y) {
 +
    seeker.y-=seeker.speed;
 +
  }
 +
 
 +
  if (seeker.x <target.x) {
 +
    seeker.x+=seeker.speed;
 +
  }
 +
 
 +
  if (seeker.x > target.x) {
 +
    seeker.x-=seeker.speed;
 +
  }
 +
 
 
}
 
}
  
function move() {     
+
function play() {     
 
   var dx = c.x-c.lastx;
 
   var dx = c.x-c.lastx;
 
   var dy = c.y-c.lasty;
 
   var dy = c.y-c.lasty;
Line 78: Line 114:
 
   }
 
   }
 
    
 
    
   //move mary towards c
+
   //move chasers towards c
   if (maryy < c.y) {
+
   for (var meep of chasers) {
    maryy+=0.3;
+
    moveTowards(meep,c);
 +
   
 +
    if ( distance(meep,c) < 8) {
 +
      stillAlive=false;
 +
    }
 
   }
 
   }
 
+
   if (maryy > c.y) {
+
   if ( (gameAge %300) === 0) {
     maryy-=0.3;
+
     var newX = Math.random() * 640;
 +
    var newY = Math.random() * 480;
 +
   
 +
    addChaser(newX,newY,0.45+ gameAge/3000,"magenta");
 
   }
 
   }
 
+
}
  if (maryx <c.x) {
+
    maryx+=0.3;
+
  }
+
 
+
  if (maryx > c.x) {
+
    maryx-=0.3;
+
  }
+
  
  //move frank towards c
+
function draw() {
  if (franky < c.y) {
+
    franky+=0.3;
+
  }
+
 
+
  if (franky > c.y) {
+
    franky-=0.3;
+
  }
+
 
+
  if (frankx <c.x) {
+
    frankx+=0.3;
+
  }
+
 
+
  if (frankx > c.x) {
+
    frankx-=0.3;
+
  }
+
  
 
   clear();
 
   clear();
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   fillCircle(c.x,c.y,c.penSize);
 
   fillCircle(c.x,c.y,c.penSize);
  
   drawSpot(maryx,maryy);
+
   for (var q of chasers) {
   drawSpot(frankx,franky);
+
      drawSpot(q.colour,q.x,q.y);
   
+
   }
 +
 
 +
  setColour("black");
 +
  print("the game age is "+gameAge);
 +
  print(gameAge % 300);
 +
 
 +
  drawImage(gameOver.image,gameOver.x,gameOver.y);
 +
}
 +
 
 +
function move() {
 +
  gameAge+=1;
 +
  if (stillAlive) {
 +
    play();  
 +
  } else {
 +
 
 +
  }
 +
 
 +
  if (keyIsDown(32)) {
 +
  stillAlive=false;
 +
  }
 +
  draw();
 
}
 
}
  
 
run(move);
 
run(move);
 +
 +
 
</edcode>
 
</edcode>

Latest revision as of 22:51, 6 July 2017

Useful things to refer to.

The API page has a list of some of the functions you can use such as