Difference between revisions of "Today"

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Line 6: Line 6:
 
*[[Keycodes]]
 
*[[Keycodes]]
 
*[[Functions]]
 
*[[Functions]]
 +
*[[Loops]]
 
*[[Aiming]]
 
*[[Aiming]]
  
Line 18: Line 19:
 
<edcode>var c = {x:320, y:240, lastx:320, lasty:240, power:0.1, penSize:4};
 
<edcode>var c = {x:320, y:240, lastx:320, lasty:240, power:0.1, penSize:4};
  
var mary = {x:200, y:240};
+
var gameAge=0;
var frank = {x:380, y:240};
+
var stillAlive=true;
var bob = {x:580, y:100};
+
 
 +
var mary = {x:200, y:240, speed:0.35,colour:"blue"};
 +
var frank = {x:380, y:240, speed:0.2,colour:"cyan"};
 +
var bob = {x:580, y:100, speed: 0.25,colour:"lightgreen"};
  
 
var chasers = [mary,frank,bob];
 
var chasers = [mary,frank,bob];
  
function drawSpot(x,y) {
+
chasers.add({x:100,y:100});
 +
 
 +
function addChaser(x,y,speed=0.3,colour="yellow") {
 +
  chasers.add({x,y,speed,colour});
 +
}
 +
 
 +
addChaser(200,100);
 +
addChaser(300,100,0.5);
 +
 
 +
function drawSpot(colour,x,y) {
 
   setColour("red");
 
   setColour("red");
 
   fillCircle(x,y,10);
 
   fillCircle(x,y,10);
   setColour("yellow");
+
   setColour(colour);
   fillCircle(x,y,7);
+
   fillCircle(x,y,8);
 
}
 
}
  
 
function moveTowards(seeker,target) {
 
function moveTowards(seeker,target) {
 
   if (seeker.y < target.y) {
 
   if (seeker.y < target.y) {
     seeker.y+=0.3;
+
     seeker.y+=seeker.speed;
 
   }
 
   }
 
    
 
    
 
   if (seeker.y > target.y) {
 
   if (seeker.y > target.y) {
     seeker.y-=0.3;
+
     seeker.y-=seeker.speed;
 
   }
 
   }
 
    
 
    
 
   if (seeker.x <target.x) {
 
   if (seeker.x <target.x) {
     seeker.x+=0.3;
+
     seeker.x+=seeker.speed;
 
   }
 
   }
 
    
 
    
 
   if (seeker.x > target.x) {
 
   if (seeker.x > target.x) {
     seeker.x-=0.3;
+
     seeker.x-=seeker.speed;
 
   }
 
   }
 
    
 
    
Line 96: Line 109:
 
   }
 
   }
 
    
 
    
   //move mary towards c
+
   //move chasers towards c
  moveTowards(mary,c);
+
  for (var meep of chasers) {
  //move frank towards c
+
    moveTowards(meep,c);
  moveTowards(frank,c);
+
   }
   //move bob towards c
+
 
  moveTowards(bob,c);
+
 
+
 
   clear();
 
   clear();
 
      
 
      
Line 108: Line 119:
 
   fillCircle(c.x,c.y,c.penSize);
 
   fillCircle(c.x,c.y,c.penSize);
  
   drawSpot(mary.x,mary.y);
+
   for (var q of chasers) {
  drawSpot(frank.x,frank.y);
+
      drawSpot(q.colour,q.x,q.y);
   drawSpot(bob.x,bob.y);
+
   }
+
 
 
   setColour("black");
 
   setColour("black");
   print(":-)");
+
   print("the game age is "+gameAge);
 +
  print(gameAge % 100);
 
}
 
}
 +
  
 
run(move);
 
run(move);
 +
  
 
</edcode>
 
</edcode>

Revision as of 23:26, 3 July 2017

Useful things to refer to.

The API page has a list of some of the functions you can use such as