Difference between revisions of "A Ball In A Box"

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Line 15: Line 15:
 
Think about what might happen when you run it, then run the program to see if you guessed right.
 
Think about what might happen when you run it, then run the program to see if you guessed right.
  
<edcode>
+
<edcode>var cx=320;  //cx,cy is the position of the ball  
var cx=320;  //cx,cy is the position of the ball  
+
 
var cy=240;  // 320,240 is the starting position
 
var cy=240;  // 320,240 is the starting position
  
Line 37: Line 36:
  
 
   //check to see if cx has crossed the left or right edges of the box
 
   //check to see if cx has crossed the left or right edges of the box
  //        and if cy has crossed the top or bottom edges of the box
 
 
   if (cx<boxLeft) dx=3;
 
   if (cx<boxLeft) dx=3;
  if (cy<boxTop) dy=3;
 
 
   if (cx>boxRight) dx=-3;
 
   if (cx>boxRight) dx=-3;
 +
  //        and if cy has crossed the top or bottom edges of the box
 +
  if (cy<boxTop) dy=3;
 
   if (cy>boxBottom) dy=-3;
 
   if (cy>boxBottom) dy=-3;
 
}
 
}

Revision as of 19:22, 2 February 2012

This program shows a ball bouncing within the confines of a rectangle.

The ball position is stored in the variables cx and cy. The motion of the ball is stored in the dx and dy. dx represents the horizontal speed of the ball and dy represents the vertical speed.

dx gets added to cx each move cycle moving it sideways and dy gets added to cy to move up or down.

The move cycle also has to make sure the ball does not leave the rectangle. because the rectangle has four sides, it must do four checks looking at each side in turn.

cy is checked to see if it is higher than the top or lower than the bottom. cx is compared with the left and right edges of the rectangle.

Try adding the line

   dy+=0.1;

Think about what might happen when you run it, then run the program to see if you guessed right.