User contributions
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- 19:32, 11 June 2015 (diff | hist) . . (+40) . . Collision Detection (current)
- 19:18, 11 June 2015 (diff | hist) . . (+890) . . N Collision Detection (Created page with "<edcode> var things = []; var bullets = []; things.push(makeThing(100,100)); things.push(makeThing(200,100)); things.push(makeThing(300,100)); things.push(makeThing(400,100...")
- 20:46, 14 May 2015 (diff | hist) . . (+935) . . N People (Created page with "<edcode> var boyImage = loadImage("PlanetCute Character Boy.png"); var girlImage = loadImage("PlanetCute Character Pink Girl.png"); var bob = { x : 100, y : 300, dx...") (current)
- 20:18, 14 May 2015 (diff | hist) . . (+1,882) . . N Arrays (Created page with "Arrays are a good way to handle lists of things. In JavaScript, Arrays use the square brackets [ and ] To create an Array, all you need to do is assign the list to a variab...")
- 08:28, 7 May 2015 (diff | hist) . . (+407) . . N Objects (Created page with " <edcode> var qqq = {}; qqq.x=300; qqq.y=300; qqq.name="Frank"; function drawPlus(x,y) { drawLine(x-20,y,x+20,y); drawLine(x,y-20,x,y+20); } function drawPerson(per...") (current)
- 08:14, 7 May 2015 (diff | hist) . . (+3) . . Functions (current)
- 21:08, 6 January 2015 (diff | hist) . . (+118) . . Main Page
- 20:46, 6 January 2015 (diff | hist) . . (+701) . . N TinyDraw (Created page with "TinyDraw is a simple drawing program that uses the arrow keys. Individual keyboard keys are identified by keycodes. The variable cx is changed when the left and righ...")
- 23:51, 3 July 2014 (diff | hist) . . (+19) . . Main Page (→tutorial pages)
- 20:53, 19 June 2014 (diff | hist) . . (+1,226) . . N If statements (Created page with "You can use if statements to optionally run a piece of code. The if statement takes the form if (condition) { actions; } <edcode> if (true) { print("this text will al...")
- 06:14, 19 June 2014 (diff | hist) . . (+35) . . Loops (→for Loops) (current)
- 02:06, 19 June 2014 (diff | hist) . . (+1,064) . . N Loops (Created page with "This is a very simple loop. <edcode> for (var i=0; i<10; i+=1) { print("the value of i is currently "+i); } </edcode> This is called a for loop and is most often used...")
- 04:04, 17 June 2014 (diff | hist) . . (+260) . . API (→fillCircle (x, y, radius);)
- 04:02, 17 June 2014 (diff | hist) . . (+425) . . API (→setRgb(r,g,b))
- 04:20, 16 June 2014 (diff | hist) . . (+1) . . Using TileSets
- 02:42, 16 June 2014 (diff | hist) . . (+4,002) . . Using TileSets
- 02:12, 16 June 2014 (diff | hist) . . (-75) . . Using TileSets
- 01:58, 16 June 2014 (diff | hist) . . (+260) . . Using TileSets
- 01:55, 16 June 2014 (diff | hist) . . (+3,256) . . N Using TileSets (Created page with "A TileSet is a block of small images used to make up larger pictures. Many Games uses TileSets to display their graphics. file:TileSet1.png This is a TileSet designed ...")
- 00:59, 16 June 2014 (diff | hist) . . (+130) . . N File:TileSet1.png (Author: surt http://opengameart.org/users/surt http://opengameart.org/content/generic-platformer-tiles CC-BY 3.0 GPL 3.0 GPL 2.0) (current)
- 20:44, 12 June 2014 (diff | hist) . . (+14) . . Main Page (→tutorial pages)
- 11:23, 12 June 2014 (diff | hist) . . (+311) . . m Main Page (Reverted edits by 121.99.200.63 (talk) to last revision by Lerc)
- 20:41, 5 June 2014 (diff | hist) . . (+28) . . Main Page
- 20:37, 5 June 2014 (diff | hist) . . (+136) . . CleverCritters (current)
- 20:27, 5 June 2014 (diff | hist) . . (+1,086) . . N CleverCritters (Created page with "<edcode> var worldWidth=640; var worldHeight=480; var critterBrian = {x:320,y:240,dx:1,dy:0.5}; var critterFrank = {x:120,y:140,dx:1,dy:0.5}; var critterSally = {x:120,y:340...")
- 20:27, 5 June 2014 (diff | hist) . . (+46) . . Critter (current)
- 10:29, 5 June 2014 (diff | hist) . . (+1,796) . . N Functions (Created page with "Most programming languages have functions of some sort. The essence of a function is it is a bundle of program behaviour so your program can do that behaviour when you want i...")
- 21:10, 29 May 2014 (diff | hist) . . (-3) . . Critter
- 11:21, 29 May 2014 (diff | hist) . . (+1,334) . . Critter
- 11:08, 29 May 2014 (diff | hist) . . (+1,431) . . Critter
- 20:33, 22 May 2014 (diff | hist) . . (+22) . . Main Page (→tutorial pages)
- 07:04, 21 May 2014 (diff | hist) . . (+2,148) . . Critter
- 05:53, 21 May 2014 (diff | hist) . . (+87) . . N Critter (Created page with " <edcode> var critter = {x:320,y:240); fillCircle(critter.x,critter.y,5); </edcode>")
- 13:02, 19 May 2014 (diff | hist) . . (-3) . . API (→noise2d(x,y))
- 13:01, 19 May 2014 (diff | hist) . . (+501) . . API (→noise2d(x,y))
- 12:34, 19 May 2014 (diff | hist) . . (+341) . . API (→distance(a,b))
- 12:06, 19 May 2014 (diff | hist) . . (+200) . . API (→keyIsDown(keyCode))
- 10:47, 18 May 2014 (diff | hist) . . (+360) . . N Keycodes (Created page with "Each key on the keyboard has a unique code. File:Key_mouse_codes.png You can read the status of the keys with <tt>keyIsDown(keyCode)</tt> <edcode> var code = 32; f...")
- 09:11, 18 May 2014 (diff | hist) . . (+27) . . N File:Key mouse codes.png (Scancodes for event.keyCode) (current)
- 06:25, 18 May 2014 (diff | hist) . . (+251) . . API (→makeBackground();)
- 21:16, 15 May 2014 (diff | hist) . . (+144) . . API (→print (text, x, y);)
- 21:12, 15 May 2014 (diff | hist) . . (+317) . . API (→drawLine(x1, y1, x2, y2);)
- 11:08, 15 May 2014 (diff | hist) . . (+124) . . API (→getMousePostion())
- 11:05, 15 May 2014 (diff | hist) . . (+237) . . API (→drawCircle(x, y, radius);)
- 11:01, 15 May 2014 (diff | hist) . . (+128) . . API (→clear();)
- 06:23, 9 May 2014 (diff | hist) . . (+810) . . API
- 21:02, 8 May 2014 (diff | hist) . . (-19) . . m Main Page
- 20:20, 8 May 2014 (diff | hist) . . (+173) . . N GetMouse Example (Created page with "This won't run here just yet. Need to update the wiki's whio api. <edcode> function draw() { clear(); var mouse=getMouseInfo(); print(mouse); } run(draw); </edcode>") (current)
- 23:50, 26 September 2012 (diff | hist) . . (0) . . Spacie (current)
- 22:41, 26 September 2012 (diff | hist) . . (+800) . . N Spacie (Created page with "<edcode> var player = {x:300,y:400} // The starting position of the player var alien = {x:200,y:100} // The starting position of the alien var bullet = {x:200, y:200} ...")
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